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Glintsleeve syphoner
Glintsleeve syphoner







glintsleeve syphoner

That said, don't expect it to work wonders. I'd include at least 2 copies and remove \\]. You could sideboard some creatures like \\], \\] and \\] for added value.Ĭards like \\] and \\] are a must to deal with planeswalker, the former also dealing with indestructible ones. Might get redundant 'cause of \\] though. \\] is a valid tool against aggro decks, removing creatures and artifacts before they get played.

glintsleeve syphoner

It's only valuable when your opponent is manascrewed and you wanna cripple him even more. Beats \\] in terms of being helpful 'cause "choose a card from outside the game" means your sideboard, giving you access to 15 more potentially game-changing cards. \\] synergizes well with discard, adding additional pressure.Īlso worth mentioning \\]. \\] is worth mentioning against RDW and RB decks but without \\] it's virtually impossible to drop it when it can still have an impact. They're gonna sideboard eventually but you still know at least 3/4 of their deck. One card above all might be useful, but it requires knowledge of opponent decks, or at least their archetypes: \\].Įxtremely powerful, especially in Bo3 'cause it let's you take a good look at their whole deck. It's about a coin toss at this point.Īnyways, any thoughts on how a total newb can cheaply and/or slowly start expanding this deck further? Or is this a total waste of effort and I should get a red aggro deck or blue control deck, lol Green decks I typically see are either big stompy dino decks that I either get rid of their creatures and they concede, or I get absolutely stomped by turn 4 or 5. My deck doesn't have a reliable way to deal with Enchantments or Artifacts once they get into play. If dear lord RNG has my back, I can usually slow them down quite a bit, but I don't have the damage output to win it back typically.īlue control decks last for-fucking-ever and typically end in a loss after they slowly build up their loop condition by turn 8000 or whenever Scarab God or Nicol Bolas comes out and I didn't get them exiled.

glintsleeve syphoner

A fast aggro red deck can quickly outpace my ability to destroy creatures before I can get a board wiper out. Trespassers doesn't really solve the problem of having a someone summon a ton of creatures, or cards that are creating tokens constantly, but the health offset gives me time to board wipe with Bontu, Yahenni's Expertise or Golden Demise. It's very capable of throwing a wrench in an opponent's early game, exiling with Doomfall or using Duress/Harsh Scrutiny/Dark Inquiry to destroy/discard things I don't want to deal with.Ī turn 4 drop of Scarabs keeps the pressure up with the 3 damage tick every upkeep while looking for openings for Hailfire.

glintsleeve syphoner

That being said, here are the pros and cons I've noticed while playing so far: I'm not very great at deckbuilding and I'm relatively new to Arena itself so I don't have a whole lot of stuff to work with right now. as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.I've been searching around and with the cards I have available so far this is the best I've been able to come up with.









Glintsleeve syphoner